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Frontlines: Fuel of War Reviews

Frontlines: Fuel of War

416Kf1j6KZL. SL160  Frontlines: Fuel of War Reviews

  • Concentrated and intense program inherently encourages teamwork by making a unified front of war. In the two single player and multiplayer, gamers join the forces on the frontline that outcome in focused combat and elevated intensity although permitting player option.
  • Primarily based on real spots in Central Asia, the player enters an epic campaign featuring 7 theaters of war with a climactic ending. Players can generate their own path to victory with non-linear mission goals and destructible environments.
  • Above 60 automobiles and weapons centered off of genuine military designs of the near long term. From futuristic tanks and jets to remote controlled drones and sentry guns, feel the adrenaline rush of making use of next era firepower on the battlefield.
  • Character customization enables you to symbolize your play fashion through character alternatives, weapon load out and function specialization.
  • Supports up to 64+ gamers on Laptop through LAN or Web for large scale wars online

Frontlines: Fuel of War Laptop

buynow big Frontlines: Fuel of War Reviews

Listing Cost: $ 39.99

Value: $ one.88

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2 Responses to “Frontlines: Fuel of War Reviews”

  1. NeuroSplicer says:

    46 of 48 people found the following review helpful:

    IT’S HIGH-OCTANE AND YET IT STILL KNOCKS, March 1, 2008

    By NeuroSplicer (Freeside, in geosynchronous orbit) –
      

    Fun: 

    This review is from: Frontlines: Fuel of War (DVD-ROM)

    I think re-reading Orwell’s 1984 right about now would be a great idea. Because in a true Orwellian fashion FRONTLINES:FUEL OF WAR envisions yet a…newer world order where the US and the EU (Western Coalition, aka “Oceania”?) face off Russia and China (Red Star Alliance, aka “Eastasia”?). It is set in (the no so near I hope) future so new weapons and front-line tactical technology are employed. This is a fast-paced First Person Shooter built around capturing points and getting territory rewards. It bears great similarities to BATTLEFIELD, yet I felt more like playing COMPANY OF HEROES from a FPS perspective. Various objectives are to be completed in order for the entire battlefield territory to be captured. The graphics are good, although, not exceptional: CoD4 is much more impressive. The sound was nothing to complain about: your usual battlefield whizzing bullets, staccato automatics and loud explosions. I really liked the feature which allows soldier and weapons customization – which, in an RPG twist, can get upgraded (up to level 3) as the game progresses. This is a game with a lot going for it. Unfortunately, the story does not end here. The first star was withheld because of the short duration. FPS games keep getting shorter and shorter but 6-7 hours is way too short even for an expansion, let alone a standalone game! At this rate, in a couple of years, games will not run longer than a movie and will cost ten times a movie ticket. The second star was withheld because of the weak Single player campaign. The missions were rudimentary designed and, even if there are challenging moments, it was painfully obvious that FRONTLINES is a game designed mainly as a multiplayer. Now, this is a risky way to set up a game since it depends on the number of onLine participants. If UT3 failed to attract a crowd, I cannot see FRONTLINES fairing any better. By the way, if THQ wants to boost onLine participation, they should offer more than the 8 maps currently available. All in all, FRONTLINES is a good game that will leave Single player gamers with a mild unsatisfied aftertaste, whereas multiplayer gamers will enjoy more, provided they find enough companions to make it interesting.

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  2. R. Nicholson says:

    29 of 30 people found the following review helpful:

    Frontlines…Play it on ‘hard’ to get the most out of this game, March 2, 2008

    By R. Nicholson –
      

    Fun: 

    This review is from: Frontlines: Fuel of War (DVD-ROM)

    A good game that has some interesting features. I purchased this game from ‘Steam’ and after a long, sporadic download (off and on over 24+ hours) and then some difficulty getting it to load, I FINALLY got to play this game. (I suggest, before buying, that you visit the forums to see some of the troubles people are having.) I initially played this game on ‘normal’ difficulty and found that it was fairly easy; the enemy were not that strong, my buddies although useful at times, didn’t seem to do much, and my character seemed to be able to take a pounding before getting killed. However, playing on ‘hardcore’ difficulty, gave this game a entirely new dimension; it was a real challenge (but a doable challenge). Some comments on what I liked and didn’t like: (played on single player) 1.)Excellent smooth flowing graphics, good audio (even a good ‘heroic-type’ music tract [usually I turn the music off in games as I find it annoying]) that was pleasant to listen to. Also, some interesting ‘cut-scenes’ (which you can skip). 2.)There are the usual large variety of weapons; rifle, explosives, rocket launcher etc., but there are some interesting new remote controlled ‘drone’ robots (both ground and airborne) that do add a new twist to the FPS concept. These units can be used either as 1st or 3rd person and once you get the hang of manipulating these robots skillfully, they are exceptional pieces of weaponry. 3.)Although specific objectives must be obtained to complete a game segment, there is no order in which tasks have to be done and furthermore you usually have several ways of approaching a target, giving the game a certain amount of non-linear play to it. 4.)You get to operate a number of vehicles (both ground and air) and their weapons. Most of these vehicles can be played in either 1st person or 3rd person with a toggle key; obviously 1st person is the most realistic, but the 3rd person is extremely useful for looking around to get your bearings and to see where the danger is. 5.)There are no quick F5/F9 game save/loads; you must reach a game check point to autosave (which basically means completing a specific objective). If you died you can ‘redeploy’ (up to 5 times) somewhere near where you died. This feature seemed to work well and checkpoints were reasonably spaced apart. On the negative side; 1.)Learning to fly and control a helicopter was an exercise in perseverance and frustration; I’m not sure the time I spent on this was worth the mediocre results. 2.)This game had a LONG load time from icon click to actual playing, however the restarts after dying (redeploys), were fairly fast. 3.)With the ‘Steam’ download there were two concerns; A.)there was no manual available; this would have been very useful for general info and also for the different key combos that the different modes (infantry, driving, flying etc.) required . (these keys designations are available in options>controls but are inconvenient to look up in the middle of battle) B.)there was no key code to unlock the ‘extras’ which apparently contained some extra levels and cheat codes. 4.)This is a fairly short game; only 8 campaigns (that have 4-5 sections each). I finished this game in two days of intermittent play. Not much playing time for $50 US. Conclusions: A short game, that graphically was well done, and it does have some interesting scenarios and ideas. And although it doesn’t quite have that visceral intensity of Call of Duty 4, it is still an interesting and complex FPS. This game, played on ‘easy’ or ‘normal’ difficulty resulted in just a so-so rating, BUT on ‘hardcore’ it required some thinking and planning (and using your fellow soldiers), and thus making it intriguing FPS to play! 3 1/2 – 4 Stars Sys Specs; Played on Vista with a Dual core processor, P5K motherboard, 2 GB RAM and nVidia 8800 GTS card

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